Chapter 10 is like Chapter 3, fucking awful.
Chapter 9, hmmm unmemorable for me so don't quote me on that, but it was like 6 pretty much. Chapter 8, you can skip the 2 long cutscenes that are there, so it's mostly fine. Chapter 7 is godawful if you're not playing Arcade or NYM, and I'm not only talking about cutscenes, they're a little better than in Chapter 6. Chapter 6, hmmm, it's not as bad as Chapter 3, but still pretty bad, cut in two parts so it also leaves the longest cutscene out.
Going forward Chapter 5 is actually cut in 2 parts in Arcade Mode, so the longest cutscene in that one doesn't count I guess, aside from that it has some cutscenes, short ones, just unnecesary. In addition, the developers of this game were serious about keeping you on the straight-and-narrow during the inner city missions - there are several points where leaping over railings into what look like accessible areas results in immediate death.Okay let's cut out the beggining and end cutscenes from each chapter, which are the worst? Hmmmm, Chapter 3 is fucking annoying, two horrendously long cutscenes, and the sniping segment, in Chapter 2 when you get to the helicopter it's also an unnecesary long cutscene, Chapter 1 was actually decent, you could skip most of them, Chapter 4 you could also skip most of them but I still remember it has the stupidest utscene which is 4 seconds of Passos walking, that's it.
Now, it's possible that that in Brazil, "street gang" is code for "Three dozen young men with bullet-resistant T-shirts, sniper rifles, AK-47s, Uzis, and Special Forces training." If so, I'd like to formally recommend that no one, ever, under any circumstances, invade Brazil. This kicks off a major firefight across an abandoned factory with at least 30 enemies. This, in and of itself, isn't a problem - but given the setting, the number of enemies Max encounters strains suspension of disbelief past the breaking point.Īt one point, Max stumbles across a street gang's hideout and alerts them to his presence. There aren't many boss fights most encounters involve overwhelming numbers of badly-programmed enemies. The other problem is the CoD-style enemy encounters. Something tells me we ain't in Kansas anymore.
Choosing to start from the first checkpoint in a chapter invariably means watching the entire intro movie again as well. In most cases, it's literally faster to alt-tab, force-close the game, restart, and choose the next Checkpoint manually rather than sitting through the movie for a second time. Whether this is a bug or an artifact of the game's Xbox 360 heritage is unclear. Some scenes can be skipped after a reasonable (5-15 second) period, others will continue to return "Still Loading." for several minutes. Pressing Escape at such moments doesn't return you to the game menu, it just pauses the scene. Most of the time, attempting to hit Enter to skip a cutscene will be met with a "Still Loading" response. No matter how often you've played, you're stuck watching the same movie. This is extremely annoying if you're playing in Arcade Mode, hunting for collectables, or trying to improve your mission times. What's a tad more frustrating is the fact that most cutscenes can't be skipped. All of the above is simply a bit annoying.