Temporarily provides a vehicle with maximum durability. Some vehicles, such as Deora, have built-in 4x4 and do not require the power-up. Vehicles will also be able to go through walls marked "4x4 only" and rail guards. Only 1 power-up can be used at a time.Īllows a vehicle to drive through the slippery or muddy shortcuts without being slowed down. Spread throughout each race track are a number of useful power-ups that temporarily boost a vehicle's performance. Game version identical to the 1997 FE versionĪ gold spectraflame version is shown in the game intro Game version identical to the 1996 release. Game version paint and tampos unlike any released version. Game version identical to the X-V Racers version Game version identical to the 1999 Toys 'R' Us Exclusive version Game version similar to the 1975 Flying Colors version Game version similar to the 1971 FE version Game version similar to the 1976 Flying Colors version Game version paint & window are unlike any released version Game version identical to the 1978 Flying Colors version Game version identical to the 1998 X-Treme Machines 5-Pack version Game version most similar to the 1973 Snake II version Game version very similar to the 1993 FE release Game version paint & tampos unlike any released version. Game version paint unlike any released version Game version very similar to the 1996 FE version Game version identical to the 1994 FE version
The 2nd of 2 cars that was part of the Crashers series Game version similar to the 1990 FE version Game version most similar to the 1995 FE version Game version similar to the 1996 Toy Fair release. Game version similar to the 1997 Phantom Racers version
Game version most similar to the 1973 Mongoose II version Game version very similar to the 1998 FE version Game version identical to 1971 FE version. Game version very similar to the HW Race Team edition Game version similar to the 1995 Race Team Version. Game version similar to the 1998 FE version Game version paint & tampos unlike any released version Game version identical to the 1971 FE version Game version identical to the 1995 Race Team version Game version similar to the 1968 FE Version Game version identical to the 1998 FE version The 1st of 2 cars that was part of the Crashers series Thunder Roller has notably lower acceleration than Jet Threat, for example. From lowest to highest, it is dark green, yellow, red, then pink.Īcceleration appears to also be different among each vehicle. Unlike other stats, the color used for Control changes depending on how high or low it is. The best-handling car in the game is an 8-way tie between the Shadow Jet, Speed Blaster, Sol-Aire CX-4, Formula 5000, Go Kart, Hot Wheels 500, Twin Mill, and Twin Mill II. Cars with higher handling are better suited for the curves of each track. Lastly, Control determines a car's handling. The most durable cars are the Gulch Stepper and Super Van. A car with high Durability will destroy a car with lower durability in a collision initiated by either. The Go Kart has the highest Stunts stat.ĭurability, shown in blue, determines a car's resistance to hazards such as TNT crates, HazMat barrels, other cars, or collisions with walls or road forks. The higher the Stunts ability, the faster the car will spin, roll, or flip in the air, which allows for earning more turbos from various tricks. Stunts, shown in bright green, determines a car's maneuverability in the air. The fastest cars in the game are the Rigor Motor, Power Pipes, Twin Mill, and Twin Mill II. Additionally, Sol-Air CX-4 is 10 MPH faster than Speed Blaster, but Speed Blaster is shown as being faster. Splittin' Image II, for example, is 1 MPH faster than Street Rodder, but the Street Rodder is shown as being faster. Top Speed, shown in red, determines the car's top speed, though for some vehicles it is incorrect. Power-up icons found around the track give various performance enhancements.Įach car has its own measurements in 4 categories: Top Speed, Stunts, Durability, and Control. The car in use will take damage based on running into obstacles or other cars. Stunts can be executed by holding the directional pad or analog stick in certain directions while in mid-air to add to the turbo meter for increased speed.Īs seen in the hint screens, using the controller to perform various stunts from jumping-off points gains 'Turbos' which allow short bursts of speed. The game features a total of 40 playable vehicles.
Secret tracks can be unlocked by winning races and new cars can be used by finding 'Mystery Car' bonuses hidden in each track. The focus of the game is racing one of a selection of vehicles through various themed race tracks.